I've been making more progress on The Outbreak Story over the past two weeks. Here's some of that progress! I added more weapons into the game. Here's a new weapon for Noah, which has a small chance (1 out of 16) to lower the enemy's defense when an attack hits an enemy, causing subsequent attacks that hit the enemy to deal more damage. (check the original tweet here) Finally, paralysis now works on enemies. Though Noah as well as other party members could already get paralyzed, I hadn't implemented the status ailment for enemies yet. Until now, that is, of course. You can tell that an enemy is paralyzed when they start shaking uncontrollably. When paralyzed, just like when Noah or another party member is paralyzed, the enemy's attacks have a chance to fail and moving around becomes more difficult. Of course, some enemies are immune to paralysis. (check the original tweet here) That's it for now! If you've made it this far and are reading this, thanks a lot! Please consider following me on Twitter (@BasMakesGames) or checking out the demo for the game on Itch.io or GameJolt. If you would like to get in touch, become a tester or get notified whenever I post something about the game including progress updates, join the Discord. Greetings, and stay safe! -Bas
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authorI am Bas de Groot, a starting indie developer. This blog consists of me rambling on about game development, stuff I like and issues that I care about. Archives
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